Castles & Crusades Freeport Companion, Podreczniki RPG, Castles & Crusades
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Castles & Crusades
Castles & Crusades
Freeport
Freeport
Companion
Companion
A Guide to Playing in Freeport for Castles & Crusades
Design: Robert J. Schwalb
Editing: Evan Sass and Robert Clark
Development: Robert J. Schwalb
Art Direction: Hal Mangold
Graphic Design: Hal Mangold & Marc Schmalz
Cover Art: Wayne Reynolds
Interior Art: Drew Baker, Britt Martin, Danilo Guida, Nick Greenwood,
Kent Burles, David Griffiths, James Ryman, Mike Vilardi, Jonathan Hunt,
Toren "MacBin" Atkinson, Marcio Fiorito, Michael Phillippi, Ilya Astrakhan,
Jonathan Kirtz, and Chris Keefe
Executive Producer: Chris Pramas
Cartography: Sean MacDonald Cover Art: Wayne Reynolds
Green Ronin Staff: Bill Bodden, Steve Kenson, Nicole Lindroos, Hal
Mangold, Chris Pramas, Evan Sass, and Marc Schmalz
Castles & Crusades Freeport Companion
is © 2008 Green
Ronin Publishing, LLC. All rights reserved. Reference to
other copyrighted material in no way constitutes a challenge
to the respective copyright holders of that material. Freeport
Companion, Green Ronin, Freeport, and their associated logos
are trademarks of Green Ronin Publishing, LLC.
he following text is Open Gaming Content: he entirety of
Chapters 1 through 6, all statistics excluding proper names in
Chapter 7, the entirety of Chapter 8 excluding proper names,
and statistics present in
Fury in Freeport
.
Green Ronin Publishing
3815 S. Othello St, Suite 100 #304
Seattle WA 98118
Castles & Crusades, C&C, Castle Keeper, and the Castles &
Crusades logo are Trademarks of Troll Lord Games and are
used with permission.
Email:
custserv@greenronin.com
Web Site:
www.greenronin.com
Printed in the U.S.A.
Permission granted to print one copy for personal use only.
Table of Contents
Freeport Armor ................................................................26
Adventuring Gear.............................................................26
Special Substances and Items ............................................27
Services ...........................................................................30
Chapter Five: Spells and Magic.....................................31
Spells ...............................................................................31
Magic Weapons ................................................................33
Rings ...............................................................................34
Rods ................................................................................35
Wondrous Items ...............................................................35
Artifacts...........................................................................36
Magic Places ....................................................................37
Chapter Six: Denizens of Freeport ...........................38
Chapter Seven: Freeport Bestiary .......................... 60
Appendix: Fury in Freeport ...........................................83
Index ........................................................................................ 102
License.....................................................................................103
Chapter One: Races of Freeport ................................. 3
Core Races ........................................................................ 3
Monstrous Races ............................................................... 4
Other Races ...................................................................... 6
New Races ........................................................................ 6
Chapter Two: Freeport Classes ...................................8
Noble................................................................................ 8
Pirate ................................................................................ 9
Chapter Three: Insanity and Madness ....................... 11
What is Sanity? ................................................................11
Forbidden Lore ................................................................11
Sanity Points ....................................................................12
Encountering the Unimaginable .......................................12
Getting Used to Awfulness ................................................16
Types of Insanity ..............................................................16
Gaining or Recovering Sanity ...........................................22
Chapter Four: Goods and Gear .................................... 23
Wealth and Money ...........................................................23
Freeport Weaponry...........................................................23
Introduction
Freeport. City of Adventure. Haven of pirates, home of desperate men
and women, scourge of the seas. Freeport is the door to a whole new
world of adventure, ofering endless possibilities for fantasy gaming,
whether you play the part of a dashing corsair sailing the high seas
in search of plunder, or a grim
hunter of cults, prowling the
twisting streets of this corrupt
city in search of blasphemous
groups that worship dark and
insane gods. You might be a
thief, making ends meet by
nicking purses, playing the
Syndicate and the Canting Crew
against one another while you
struggle to build a new criminal
organization and claim a piece
of Freeport’s golden pie. Or you might be a brave explorer, seeking
lost civilizations, scouring the island for some clue, some scrap of the
past to uncover secrets no man was meant to know. Whatever you
decide, the
Castles & Crusades Freeport Companion
is an indispensable
guide to running Freeport adventures and playing characters in this
fabulous city-state.
Using this Book
The
Castles & Crusades Freeport Companion
is your mechanics
supplement for using
he
Pirate’s Guide to Freeport
with
Castles &
Crusades.
So to maximize this sourcebook’s utility, you’ll probably want
to have a few other books. For setting information,
he
Pirate’s Guide
to Freeport
is ideal since it not only updates the Freeport setting, but it
provides extensive details on the city, people, environs, and much more.
If you already have Green Ronin’s
Freeport: he City of Adventure
and
other
d20
Freeport
sourcebooks,
those can serve too, but be aware
that some of the characters
and information in this book
reference events that have
occurred after the Succession
Crisis. For game rules, this
Companion
is designed to work
with
Castles & Crusades,
so you’ll
need the
C&C
Players Handbook
and
Monsters & Treasure
.
“It doesn’t matter who you are, Freeport welcomes all. From fanatics
to addicts, from streetwalkers to decadent nobles, everyone can find
a home in this den of pirates, this city of excess. Freeport may be a
haven for exiles and unwanted, but truly, it is far more than that.
It is my city, my city of adventure, and like a good mistress, I can’t
imagine my life without her.”
—Pious Pete, Guide and Famous Personage
While the
Castles & Crusades Freeport Companion
is intended to give
you all the nuts and bolts you need to explore the mean streets of
Freeport, you shouldn’t feel obligated to use all of the information
provided in this sourcebook. New races in
Chapter 1
may not
it with your campaign setting. he classes may contradict other
classes you use in your games. Likewise, you may not want to take
advantage of the insanity and madness rules, or the new monsters,
and so on. he rules are designed to be modular, meaning you can
pick and choose, take what you like and leave the rest. Above all,
have fun! his sourcebook should spark new ideas, get your engine
started, and help you create exciting adventures in this city and
play compelling characters worthy of being denizens of the City
of Adventure.
The Freeport Companions
he
Castles & Crusades Freeport Companion
is just one of several companion volumes designed to work hand-in-hand with Green
Ronin’s
he Pirate’s Guide to Freeport
. Each installment takes the exciting setting and ofers a comprehensive volume of rules and
mechanics for creating characters and running adventures set in this city. Keyed to a particular game system, the
Freeport Companion
volumes are intended to help realize the City of Adventure for a variety of game systems, so no matter what set of rules you use,
Freeport is the perfect place for your fantasy games.
2
Chapter One:
Chapter One:
Races of Freeport
Races of Freeport
Dwarves
Freeport dwarves are a curious lot. Since most dwarves have deep
roots in their homelands, and given their famous dislike for the sea,
it takes something serious for a dwarf to pick up and start a new
life in Freeport. Dwarves must come to terms with the large orc
and goblinoid population allowed to walk the streets with impunity.
hough there are many reasons why dwarves would never come to
Freeport, the amazing thing is that they do. Many are exiles, leeing
their homes for an accusation or actual crime, while others may
just be down-on-their-luck adventurers,
winding up here like a piece of lotsam and
with no way to make it home. Of course,
some bold or mad dwarves might end up
in Freeport for the promise of gold, wealth,
or in pursuit of some ancient foe in need
of killing. Regardless of how and why they
come to the city, they’re here and they it
If Freeport has anything, it’s diversity. Like lies to a pile of dung,
people from all over the known world descend on this city looking
for fortune, adventure, revenge, and a whole host of other reasons.
Freeport promises much for those with the grit and will to take it.
Freeport is also a city that doesn’t give a damn about the past or the
future; it is a city of the now, the present moment, and good or bad,
ugly or beautiful, it welcomes all and everyone to its labyrinthine
streets, devouring the weak and embracing the strong. his is the City
of Adventure and all people who would take a stab at seeking thrills
and danger may just ind what they’re looking for in the depths of
this lively community.
Core Races
Freeport is, in many respects, a human city.
It was founded by humans, the majority
of its leaders have been human, and the
most inluential citizens continue to be
dominated by this proliic race. While humanity may be ubiquitous,
Freeport is also home to numerous other humanoid races and members
of all the standard races can be found in varying numbers throughout.
Freeport has its fair share of elves, dwarves, gnomes, and hallings, to
say nothing of orcs, hobgoblins, and dozens of other races, ranging
from the diferent shades of more common races to the downright
strange and disturbing.
“Jes look around ye and take in all the different
people from all over da world. Ya might call it
a meltin’ pot, but it’s more like a chamber pot
if ye ask me.”
—Rheumy Pete, Street Preacher
in just like anyone else.
Elves
As with dwarves, elves have few reasons to settle in Freeport and
so few do. hose elves that make the journey to Freeport may be
merchants, adventurers, or diplomats from some other nation. Some
elves are corsairs, sailing the seas and plundering Continental ships
like the sea dogs of Freeport. Most elves that settle in Freeport are
attracted to the sense of life, the loose societal structures, and the
freedom Freeport ofers to those who come here. While they may
disagree with the ignorance and violence and terrible odors wafting
up from the Docks, many ind a way to set aside their misgivings
and embrace the wild and raucous nature of the city.
Gnomes
Where dwarves and elves are unusual, gnomes are far more common,
even having one of their own on the Captains’ Council. Freeport
appeals to their adventuring sensibilities. As natural entertainers and
tricksters, they ind the action here much to their liking. Gnomes
live in the Docks, Scurvytown, and the Eastern District, but they can
be found causing trouble just about anywhere. One of the ongoing
diiculties with gnomes in the city is the conlict between them and
the small kobold and goblinoid population. here have been more
than a few murders on both sides, keeping the Watch very busy.
Half-Elves
Wherever human and elven societies intersect, there are bound to be
half-elves, and Freeport is no exception. Indeed, half-elves are easily
more common here than their full-blooded elven kin. he city ofers
a great deal of tolerance and even a little envy toward these folks,
welcoming them into the city and valuing them for their talents and
skills. Half-elves ill the same roles that humans do, being pirates,
tradesmen, mercenaries, and everything in between. heir natural
adaptability and good heads on their shoulders help them carve out
a place for themselves, and many have become quite successful in
business—both legitimate and illegitimate.
For the most part, these peoples get along, setting aside old grudges
to proit in this bustling city. his said, there is a tension in the city,
with various neighborhoods looking at others with envious eyes,
lamenting when a ilthy orc family moves next door, or looking
suspiciously at a halling holding up the wall at a nearby inn. From
time to time, the pressure of so many people, with so many difering
values and customs, lares up. he result is a brief explosion of violence
and rioting until it seems anarchy will reign, only to lapse back into
the normal simmering climate of this diverse city.
Humans
Humanity may be the dominant race in Freeport, but this fact does
not create any sense of solidarity or give them a sense of entitlement
or superiority. Sure, some bigoted humans may sneer at the rifraf
in Bloodsalt and nobody likes goblinoids, but Freeport humans don’t
make distinctions between themselves and most others who call
the city home. he reason for this cosmopolitan outlook is human
Freeporters often hail from many lands, with diferent languages,
outlooks, customs, beliefs, and everything in between. It is the fusion
of cultures that gives Freeport its character, and if the city is willing
to turn a blind eye toward a person hailing from a violent and sinister
city, surely they can accept dwarves, elves, and others, right? For the
most part, yes they can.
It is important to note that Freeport’s often muddy heritage infuses
the city, creating an often unsettling fusion of architecture, cuisine,
and dress. Matters of religion and philosophy are equally diverse and
Freeport embraces just about every theological stripe out there. his
aspect of Freeport is comforting to visitors and immigrants since it
usually guarantees there’s something or someone from home nearby.
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Half-Orcs and Orcs
Orcs have had a presence in Freeport for generations. Previous Sea
Lords, merchants, and others have used them as labor, bringing them
into the city from far-lung places on the mainland to do the heavy
lifting, farming, mining, and scutwork no one else wants to do. As a
result, Freeport’s orc population was on the rise, until the orcs and
their half-breed spawn were as numerous or more numerous than just
about any other humanoid other than humans in the city. Eventually,
their brutish and violent ways pushed the less-enlightened peoples
too far and the orcs and their kin faced hostility from unexpected
quarters. he people of Scurvytown used violence and intimidation
to push these folks out of the city into the poisonous atmosphere of
Bloodsalt, where they languish still. Not everyone in Freeport shares
this short-sighted, bigoted view, but the damage has been done and
tensions between the orcs and the rest of Freeport have steadily
grown in recent years.
Halflings
Hallings infest Freeport. hey’re everywhere. To them, Freeport
is a magnet. hey seem helplessly drawn to the busy streets and
alleys here, and over the years they have fast become one of the
largest minorities in the city. What puzzles many is that there aren’t
halling vessels, and there’s never been a mass migration of halling
populations. hey just seem to show up. his leads some to compare
these diminutive people to rats, and it’s commonly believed on the
Docks that a ship is as likely to have hallings as it is to have other
vermin. Of course, no one’s foolish enough to say such nonsense
around such folk, for everyone in Freeport knows that Finn, a crime
lord of considerable power, doesn’t tolerate abuse of his people. More
than one foul-mouthed bastard has wound up face down in the harbor
after crossing a halling.
Monstrous Races
Just as Freeport is a haven for the more common fantasy races, it is
also home to a number of monstrous races. Freeport has more than
its fair share of orcs, and is home to large numbers of goblinoids
and kobolds. Most of these more savage races lurk in the squalor
of Bloodsalt, but you can bet there are orc stevedores shoving cargo
alongside humans and hobgoblin mercenaries working the Warehouse
District and elsewhere. Attitudes vary when dealing with monstrous
races, ranging from indiference to downright hatred—especially in
Scurvytown where bigotry and violence are on the menu every day.
Regardless, these folks see Freeport as much as their home as do elves,
hallings, and others, and they have no intention of leaving.
Goblins
To most Freeporters, goblins aren’t much diferent from roaches
and are accepted as just a byproduct of living in a city. While they
are tolerated, they aren’t welcome anywhere, especially not in the
Eastern District or Merchant District. In fact, the goblins have been
driven out from just about everywhere into their tiny neighborhood
in Bloodsalt where they sufer abuse at the hands of the hobgoblins
and the orcs. A few goblins may try to make an honest living, but
the widespread racism of Scurvytown and the general disdain from
the rest of the city mean most fail and are forced to turn to crime
to make ends meet.
Subraces
The
MM
and other sourcebooks including Green
Ronin’s
Advanced Race Codex
PDF series ofer several
racial variants called subraces. Such races ofer additional
options to distinguish a character from the base racial
features presented in the
PH,
and if your CK allows it,
you can expect any of these subraces to live in or around
Freeport too.
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