Cartoon Action Hour Action Pack 1 - Warriors of the Cosmos, Podreczniki RPG, Cartoon Action Hour
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About Action Packs
The Action Pack series is designed to be used in
conjunction with the Cartoon Action Hour Playset. With just
these two booklets, you can learn the system and jump right into
the action within minutes! If you haven’t read through the
Playset yet, please do so before reading further.
Each Action Pack contains:
·Information about a series (i.e., campaign setting)!
·Character templates for you to customize and use instantly!
·An exciting episode (i.e., adventure) to play in!
About Warriors of
the Cosmos
kingdoms as well. This certainly won’t be an easy task, but the
Guardians are Iconia’s last hope.
Already, several powerful combatants have joined the
ranks of the Guardians.
“The power to free Iconia!”
W
elcome to Iconia, a once peaceful world that is now
Customizable Hero
Templates
locked in a constant struggle of good versus evil. The
cruel and powerful fiend known only as Nekrottus has
established the Blackskull Empire and seeks to take over the rest
of the world. Worst of all, he has succeeded in his goal, except for
one kingdom - Haven. Ruled by the benevolent King Rastor,
Haven has always been the largest, fairest kingdom in the land.
Their brave warriors have vowed to stop Nekrottus’s forces at all
costs and restore the world to its former state.
Each player should choose one of these templates to
base their character on. From there, they can tweak certain
aspects of the character, as described by each template.
Hurt Points
The character’s Hurt Point total is figured from his
final Body rating and, to a lesser degree, his Willpower rating.
CPs aren’t spent on this.
Use the table to determine the character’s base Hurt
Points, using the modified Body rating in case of specialization.
Then, add or subtract the character’s Willpower rating to or
from the base Hurt Points. If the character has a super-rating on
his Willpower, add it in as well.
Blackskull Empire
: Ten years ago, the
Blackskull Empire was but a fledgling kingdom consisting of a
handful of insignificant villages and hamlets. Since that time,
however, it has grown like a cancer, spreading out and corrupting
the land as it went. The kingdoms that resisted were taken by
force. Currently, the Blackskull Empire is comprised of every
kingdom on Iconia, sans Haven ... and Nekrottus will not rest until
it too has been consumed.
Haven
: Having always been the largest, most
productive kingdom in the world, it’s hardly surprising that Haven
would be the last one surviving Nekrottus’s plague-like domina-
tion. Haven covers a massive expanse of land, reaching from the
Dargor Mountains to the north to the Dread Valley to the south.
King Rastor and his cabinet do a wonderful job keeping the
people happy and safe. Unfortunately, now that Haven has
become the target of Nekrottus’ attention, the latter has become
increasingly difficult to do.
Body
Base Hurt Points
-2
23
-1
26
0
29
1
32
2
35
3
38
4
41
4 (2)
44
4 (3)
47
4 (4)
50
4 (5)
53
The Guardians of Iconia
: In order to
maintain the kingdom’s well being in the face of the Blackskull
Empire threat, King Rastor has recently gathered Iconia’s greatest
warriors to form the Guardians of Iconia. Their goal is to defend
the kingdom from the evil of Nekrottus and free the rest of the
EXAMPLE: The character has Body 2, which gives him 35
base Hurt Points. His Willpower 2 is added to that, for a grand
total of 37.
This is Only the Beginning
What you’re getting in this Action Pack is but a mere taste of “War-
riors of the Cosmos”! The Cartoon Action Hour rulebook has a whole lot more
in store for you. In fact, it features an entire book-within-a-book called Iconia
that offers a more in-depth look at the series, including the history of the show,
eleven episode seeds, descriptions of interesting locales, character creation
tips, sample weapons and vehicles, Game Mastering advice, stats for all the
main heroes and villains, an exciting mini-comic and even a set of character
concept generators!
2
zzled Warrior
“Rugged master of weapons”
Gri
zzled Warrior
Gri
zzled Warrior
Traits
Assign the ratings to the Traits however you wish.
Ratings: 1, 1, 2, 2, 2, 3, 4, 4(2), 4(2)
Traits: Armed Combat, Athletics, Body, Piloting, Ranged Combat,
Unarmed Combat, Perception, Survival, Willpower
Package #2
Other Stats
Copy down these stats verbatim. Hurt Points are calculated as
described in the Hurt Points Table.
Laser Rifle
Range: Visual (i.e., it can shoot as far as the eye can see)
Damage Rating: 10
Bonus: Burst Fire (when given an Attack action, he can
make an additional attack against the same target. He
does not suffer the normal penalties for making multiple
attacks)
Restriction: Item (the SA represents an object rather than
an inborn ability)
Size: Medium
Oomph: 2
Stunt Points: 3
Hurt Points: See the Hurt Point table (elsewhere in this section)
Special Abilities
Choose any one of the “SA Packages.”
Evasive Maneuvering
Once per turn, he can force a ranged attack that is
targeting him to suffer a -2 to the attack check. This must
be declared before the attack check is actually made.
Package #1
Morning Star
This weapon consists of a ball and chain with a long
handle for him to hold on to it with.
Range: Point Blank
Damage Rating: 7 + Body
Bonus: Advantage, Major (if he makes a Move action
and then attacks, he adds +4 to the Damage Rating for
that attack)
Restriction: Item (the SA represents an object rather than
an inborn ability)
Package #3
Great Sword
Range: Point Blank
Damage Rating: 9 + Body
Trait Modification: -1 to wielder’s Armed Combat while
using this weapon.
Restriction: Item (the SA represents an object rather than
an inborn ability)
Battle Armor
Protection: 8
Restriction: Item (the SA represents an object rather than
an inborn ability)
Enhancement Visor
His helmet features a visor that can be pulled down to
enhance his vision
Thick Skin
Protection: 6
Laser Pistol
Range: Medium
Damage Rating: 7
Restriction: Item (the SA represents an object rather than
an inborn ability)
Trait Modification: +5 Perception for purposes of vision-
based action checks.
Restriction: Item (the SA represents an object rather than
an inborn ability)
Restriction: Minor Disturbance (emanates a low humming
noise when visor is being used)
3
tle Princess
“Graceful but tough female combatant”
B
a
t
tle Princess
tle Princess
Package #2
Mystic Kick
Range: Point Blank
Damage Rating: 6 + Body
Bonus: Advantage, Major (If an enemy loses 16 or more
Hurt Points from a single hit with this attack, the character
may be knocked “out of the fight”)
Restriction: Fickle (whenever you use this SA, roll a d12.
If it rolls an even number, you get to use the Misc. Major
Effect listed above. If you roll an odd number, the Misc.
Major Effect is ignored)
Traits
Assign the ratings to the Traits however you wish.
Ratings: 1, 1, 2, 2, 2, 3, 4, 4, 4(2), 4(3)
Traits: Armed Combat, Athletics, Body, Ranged Combat, Stealth,
Unarmed Combat, Perception, Willpower, Appearance, Persuasion
Other Stats
Copy down these stats verbatim. Hurt Points are calculated as
described in the Hurt Points Table.
Mystic Armor
Protection: 8
Restriction: Item (the SA represents an object rather than
an inborn ability)
Size: Medium
Oomph: 2
Stunt Points: 2
Hurt Points: See the Hurt Point table (elsewhere in this section)
Sense Evil
Range: Short
Rating: -1
She can sense the presence of true evil within 20 yards of
her. Not the exact locations - she can just determine if
there’s evil around.
Special Abilities
Choose any one of the “SA Packages” below.
Package #1
Laser Pistol
Range: Medium
Damage Rating: 7
Restriction: Item (the SA represents an object rather than
an inborn ability)
Package #3
Energy Staff
Range: Point Blank
Damage Rating: 9 + Body
Bonus: Burst Fire (when given an Attack action, she can
make an additional attack against the same target. She
does not suffer the normal penalties for making multiple
attacks)
Restriction: Item (the SA represents an object rather than
an inborn ability)
Short Sword
Range: Point Blank
Damage Rating: 6 + Body
Restriction: Item (the SA represents an object rather than
an inborn ability)
Animal Companion
This companion is of the goofy, but useful variety. He’s
pretty rugged and can even fly a bit.
Enhanced Dodge
Trait Modification: +3 to Athletics
Damage Rating: 8 + Body
Restriction: Minor Disadvantage (The Trait Modification
is only used for Athletics checks to avoid getting hit in
close combat.)
Traits: Athletics 3, Body 2, Unarmed Combat 1, Stealth 2,
Perception 3 Oomph: 1
Stunt Points: 1 Hurt Points: 35
Primary Movement: Land Size: Medium
Bonus: Inspired (he is capable of full, deep human-like
thought)
Bonus: Speaks (he can talk)
Bonus: Secondary Movement — Air (he can fly, using
Athletics -2)
Lucky
Once per episode, you can re-roll a single die roll you
made. This re-roll must be used, whether it’s better than
the first roll or worse.
4
Sorcerer
“Wise master of magic”
Sorcerer
Package #2
Mind Blast
Range: Medium
Damage Rating: 12
Bonus: Mental Attack (This attack uses his Willpower to
attack instead of his Ranged Combat. This attack com-
pletely ignores defenses that protect against physical
attacks. Cannot affect targets without living, organic brains
- zombies, robots, etc.)
Traits
Assign the ratings to the Traits however you wish.
Ratings: 1, 1, 2, 2, 3, 4, 4(2), 4(3)
Traits: Armed Combat, Athletics, Ranged Combat, Knowledge
(Magic), Perception, Willpower, Appearance, Persuasion
Other Stats
Copy down these stats verbatim. Hurt Points are calculated as
described in the Hurt Points Table.
Telekinesis
Range: Short
Rating: 2
Restriction: Major Disadvantage (This SA can not be used
unless the character spent his last turn doing absolutely
nothing)
Size: Medium
Oomph: 4
Stunt Points: 2
Hurt Points: See the Hurt Point table
(elsewhere in this section)
Mind-Cloud
The target’s mind becomes hazy and foggy.
Range: Point Blank
Rating: -2
Trait Modification: -3 to target’s Perception
Duration: 1d12 minutes
Restriction: Fickle (When this SA is used, roll a d12. If you
get an even number, it works. If you get an odd number, it
fails)
Special Abilities
Choose any one of the “SA Packages” below.
Package #1
Thunder Mace
Range: 0
Damage Rating: 7 + Body
Restriction: Item (the SA represents an object rather
than an inborn ability)
Bonus: Advantage, Minor (adds +1 to his initiative roll
if he used this weapon the previous turn)
Package #3
Healing Touch
Range: Point Blank
Healing: 8
Rating: 3
Restriction: Major Disadvantage (This SA can not be
used unless the character spent his last turn doing
absolutely nothing)
Zap Spell
Range: Medium
Damage Rating: 12
Restriction: Minor Disadvantage (must speak to cast
the spell)
Restriction: Minor Disadvantage (must use hand
gestures to cast the spell)
Cloak of Vanishing
This magical cloak allows the wearer to be invisible for
a finite amount of time.
Flight Spell
Rating: 4 (used to determine movement speed)
Mode of Travel: Flying
Restriction: Minor Disadvantage (must speak to cast
the spell)
Restriction: Minor Disadvantage (must use hand
gestures to cast the spell)
Trait Modification: -3 to opponent’s Armed Combat
Trait Modification: -3 to opponent’s Unarmed Combat
Trait Modification: -3 to opponent’s Ranged Combat
Duration: 1d12 turns
Restriction: Item (the SA represents an object rather
than an inborn ability)
Restriction: Major Disadvantage (The Trait Modifica-
tions only apply to characters trying to attack him)
Restriction: Self-Damaging, Moderate (deals 1d12
damage to himself each time the cloak is activated)
Protection Ring
Protection: 7
Restriction: Item (the SA represents an object rather
than an inborn ability)
5
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