Capitol, Warzone 4rd Edition Ressurection

[ Pobierz całość w formacie PDF ]
WARZONEGAME.COM
CAPITOL GENERAL SPECIAL RULES
Active:
M50 Fragmentation Grenade Launch-
er: Any Model with a M50 Assault Rile can use
its Grenade Launcher. ‘Turn to Burn’ 1 Resource
Card per Model.
Passive:
Slow to Reload: his weapon’s RoF
M50 FRAGMENTATION GRENADE LAUNCHER
R
ST
ROF
AV
TYPE
20/SE
12
1
0
Blast (G)
cannot be increased by any means.
TACTICAL TRAINING ADVANTAGES:
he Armed Forces of Capitol is as massive as it is diverse; when it goes
to war, it does so with a sense of purpose. Every Capitolian soldier knows what skillset sets him or
her apart from their peers. To represent this in Warzone Resurrection, every Capitol army must be
upgraded with one of the following ‘Tactical Training Advantages’. he ‘Tactical Training Advantag-
es’ upgrades available to a Capitol army are dependent on the type of Warlord (Tech, Close Combat
or Ranged) and must be added to the Warlord’s Points cost. ‘Tactical Training Advantages’ remain in
play until the end of the Game, (even if the Warlord is killed). he Warlord and Lords are not afected
by ‘Tactical Training Advantages’ unless otherwise speciied.
Designer Note: ‘Taken as’– Some Tactical Training Advantages or Hero Special Skills allow a Player
to take ‘Support’ or ‘Light Vehicle’ Type Squads as a ‘Troops’ Type. If this occurs the Squad’s Type is
changed to Type: ‘Troops’. As such Squads containing a Squad Commander will generate a Resource
Card and gain all beneits of being a “Troop” Type Squad. Remember though, a Bike is still a Bike and
a Walker still a Walker.
CLOSE COMBAT WARLORD
1.
2nd “Martian Quarterbacks” Assault Battalion: All Friendly Capitol ‘Troop’ Type Squads gain a
+2 modiier to CC and a +2” Modiier to their ‘Engage’ Action. All Friendly Capitol ‘Support’ Type
Squads receive a +1 Modiier to their RoA. Cost 30 Points.
2.
23rd “Desert Wildcats” Assault Battalion: All Friendly Capitol ‘Troop’ Type Squads gain a +2 mod-
iier to St and the ‘Pathinder’ Special Skill. All Friendly Capitol ‘Support’ Type Squads gain Im-
penetrable Armour (9) against Close Combat attacks. Cost 30 Points.
3.
10th “Venusian Bucktails” Assault Battalion: All Friendly Capitol ‘Troop’, ‘Support’, ‘Warlord’ and
‘Lord’ Type Squads may reroll any unsuccessful Pinning or Break Tests. Cost 50 Points.
4.
9th “he Rocketeers” Assault Battalion: All Friendly Capitol Squads (including the Warlord and
Lords) with the ‘Rapid Deployment’ Special Skill roll against their unmodiied LD and ignore the
efect of rolling a 20 during Rapid Deployment. Cost 25 Points.
5.
303rd “he Screaming Eagles” Assault Battalion: – All Friendly Capitol ‘Troop’, ‘Support’, ‘War-
lord’ and ‘Lord’ Type Squads gain the ‘Rapid Deployment’ Special Skill. Cost 40 Points.
6.
5th ‘Darkhawks’ Assault Battalion: All Friendly Capitol ‘Troop’, ‘Support’, ‘Warlord’ and ‘Lord’ Type
Squads gain Contempt (All). Cost 35 Points.
7.
7th “Phantom Brigade” Spec Ops Battalion: Enemy Models targeting any friendly Capitol ‘Troop’
or ‘Support’ Type Squads receive an additional -1 Modiier to RS. Cost 25 Points.
8.
13th “he Lucky 13th” Spec Ops Battalion: Each Friendly Capitol ‘Troop’ Type Squad Commander
can call in a ‘Smoke Screen’ Airstrike. Only one ‘Smoke Screen’ can be dropped per Game Turn,
regardless of the number of Squad Commanders in play. his action costs 1 Action Point and is
regarded as a Shooting Action. he RS of every Model on the battleield is reduced by half. he
‘Smoke Screen’ can be ignored by any Model if they ‘Turn to Burn’ 1 Resource Card. Cost 25 Points.
9.
11th “Avenging Angels” Assault Battalion: Martian Banshees are ‘Troops’ Type instead of ‘Sup-
port ’ Type. Cost 25 Points.
10.
76th “Crazy Horses” Aerial Support Battalion: In this Battalion one ‘Support’ slot can be taken by
a squad of Purple Sharks. he Squad Type stays as ‘Light Vehicle’ Type. Cost 10 Points.
1
WARZONEGAME.COM
TECH WARLORD
1.
2nd “he Tough Hombres” Combat Engineer Battalion: All Friendly Capitol ‘Troop’ and ‘Support’
Squads gain Heal (2) which cannot be increased by any means. Cost 45 Points.
2.
5th “Boost Junkies” Combat Engineer Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Squads
can activate a ‘Boost Jab’ at the beginning of their Squad Activation for no cost. All Models in the
Squad gain a +2 Modiier to their RoA and a +1 Modiier to their RoF until the end of the Game
Turn. Each Model takes a St8 Piercing Autohit at the end of their Activation. Cost 20 Points.
3.
1st “he Old Reliables” Supply Battalion: All Friendly Capitol ‘Troop’ Squad Commanders gener-
ate 2 Resource Cards instead of 1. Cost 25 Points.
4.
31st “Ironsiders” Light Armoured Recon Battalion: Replace one ‘Support’ Slot on the Ofensive
Organisation Chart with an additional ‘Light Vehicle / Monster’ Slot. Cost 0 Points.
5.
11th “Grease Monkeys” Combat Engineer Battalion: All Friendly Capitol ‘Troop’ and ‘Support’
Squad Commanders become ‘Fixers’. Nominate one vehicle within 3” of the Squad Commander.
For 2 Action Points roll a D20, on a result of 1-10 the vehicle regains its last lost SP. Cost 15 Points.
6.
6th “Diggers” Combat Engineer Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Squads gain
the ‘Dug in’ Squad Special Action. his Action costs 1 Action Point for each Model in the Squad and
must be issued at the beginning of the Squad Activation. Each Model in the Squad counts as ‘Dug
in’ and is treated as if it is in Heavy Cover for Shooting purposes only. he Squad stays ‘Dug in’
until any Model from the Squad initiates Movement, Run or Engage Action.
7.
69th “Miners” Combat Engineer Battalion: One 30mm Mineield Token may be placed before
the Game starts, but after Deployment, for each friendly ‘Troop’ Squad in the Game. he ‘Mine-
ield’ token cannot be placed within 6” of any enemy Squad.
Any Model that moves or start its Activation within 4” of the ‘Mineield’ token must immedi-
ately roll a D20. On the roll of 11-20, the Model takes a St 15 AVV4 Blast Autohit. he ‘Mineield’
token can only be destroyed by reducing its SP to zero. he ‘Mineield’ token is AV16, SP2 and hit
automatically in CC. Models with the ‘Target Identifer’ Special Skill ignore Mineield Tokens. Cost
30 Points.
8.
66th “Hell-Riders” Aerial Support Battalion: Purple Sharks can be taken as ‘Troop’ or ‘Support’
instead of ‘Light Vehicles / Monsters’. Cost 30 Points.
9.
44th “Wild Dogs” Airborne Cavalry Battalion: Airborne Cavalry can be taken as ‘Troop’, ‘Support’
or ‘Light Vehicle / Monster’. Airborne Cavalry using “Rapid Deployment” roll against unmodiied
LD and ignore the efect of rolling a 20 during Rapid Deployment, Warlord and Lords are also af-
fected by this upgrade. If the Army is led by Henry homas all Squads arriving via Rapid Deploy-
ment can reroll their deployment LD roll. Cost 35 Points.
10.
102nd “Redheads” Armoured Division: All Vehicles gains an additional +1 Modiier to AV on the
Front Facing. Cost 25 Points.
2
WARZONEGAME.COM
RANGED WARLORD
1.
1st “Bulls eyes” Marine Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Type Squads receive a
+1 Modiier to RS. Cost 20 Points.
2.
99th “he Striking 99th” Marine Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Type Squads
gain a +2” Modiier to Range for their ‘Piercing’ Weapons. If during the game, the Weapon Type is
changed from Piercing the bonus is lost. If the Weapon Type is changed to Piercing the Modiier
can be applied. Cost 35 Points.
3.
134th “he Tank Busters” Marine Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Type Squads
gain a +2 Modiier to AVV for their ‘Special’ Weapons. Cost 35 Points.
4.
21st “Desert Foxes” Recon Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Type Squads gain
the ‘Camoulage (2)’ Special Skill. Cost 25 Points.
5.
2nd “Night Eagle” Recon Battalion: All Friendly Capitol ‘Troop’ and ‘Support’ Type Squads ignore
any negative modiiers to LoS and RoF in play and gain the ‘Stay Frosty’ Special Skill. Cost 40
Po i n ts .
6.
9th “Venusian hunder” Artillery Bat-
talion: Once per Game Turn, a ‘Troop’
Type Squad Commander can call in an
‘Artillery Bombardment’. his Action
costs 1 Action Point and is a Shooting
Action. Any Vehicle touched by the LE
Template is hit on the Rear Facing. he ‘Artillery Bombardment’ always scatters D20/2”. he RoF
of this attack cannot be increased. Cost 25 Points.
ARTILLERY BOMBARDMENT
R
ST
ROF
AV
TYPE
32/LE
12
1
4
Blast (G)
7.
5th “he Firestarters” Spec ops Battalion: Once per Game, each ‘Troop’ Type Squad Commander
can call in a “Napalm Wall”. Only one “Napalm Wall” can be placed per Game Turn, regardless
of the number of Squad Commanders in play. his is a Shooting Action. Place a single 30mm
Napalm Token within 30” of Squad Commander and scatter it D20/2” (minimise the scatter if the
token lands on any Model or in impassable terrain). hen place a second ‘Napalm Token within
8” of the initial token and scatter it D20/2”. Draw an imaginary straight line between the two
tokens. his is the Napalm Wall. Any Model touched by the 30mm wide line at any point in the
Game Turn receives a St16, AVV1, Autohit immediately. he ‘Napalm Wall’ dissipates at the end of
the Game Turn. Costs 25 Points.
8.
11th “Avenging Angels” Assault Battalion: Martian Banshees can be taken as ‘Troops’ Type. Cost
25 Points.
9.
3rd “he Battle-Dweebs” Combat Engineer Battalion: All Friendly Capitol ‘Troop’ and ‘Support’
Type Squads can load their weapons with ‘Experimental Ammunition’. At the beginning of the
Activation for each Squad that will be using ‘Experimental Ammunition’ this Game Turn, ‘Turn
to Burn’ 1 Resource Card. Each Squad using ‘Experimental Ammunition’ receives a -3 Modiier to
RS, a +3 Modiier to St and a +1 Modiier AVV. Cost 25 Points.
10.
76th “Crazy Horses” Aerial Support Battalion: In this Battalion one ‘Support’ slot can be taken by
a squad of Purple Sharks. Cost 10 Points.
3
 4
WARZONEGAME.COM
MITCH HUNTER
M
C
RS
ST
CON
WP
LD
W
A
PTS
6
16
15
11
10
15
18
3
15(11)
220
TYPE:
Warlord (Close Combat), Medium Base (40mm). Unique
M
C
RS
ST
CON
WP
LD
W
A
PTS
6
16
15
10
10
15
15
3
14(10)
185
TYPE:
Lord, Medium Base (40mm), Unique.
EQUIPMENT:
M14 ‘Bolter’ Handgun, Capitol Sword of
Honour, AJHMPS-12 Panther Jungle Armour Mk.2
SQUAD UPGRADES:
Mitch Hunter may be joined
by his dog, Pride, for 25 Points. hey count as a 2 Model
Squad. If Mitch is joined by Pride, he loses the Doom-
trooper special skill and cannot join other Squads.
ARMOUR:
AJHMPS-12 Panther Jungle Armour Mk.2:
(No negative Weapon Type modiiers).
RANGED WEAPON:
CLOSE COMBAT WEAPON:
M14 ‘BOLTER’ HANDGUN
CAPITOL SWORD OF HONOUR
R
ST
ROF
AV
TYPE
R
ST
ROA
AV
TYPE
14
10
2
0
Piercing (P)
1.5
+2
3
4
Piercing
Passive:
Brace of Pistols: Mitch can reroll any unsuccess-
ful Ranged Skill tests with his M14 ‘Bolter’ Handgun.
Passive:
High-Velocity Shells: ‘Turn to Burn’ 1 Resource
Card. Mitch Hunter ignores any negative LoS or Range
modiiers until the end of the Game Turn when using his
M14 ‘Bolter’ Handgun.
Active:
Stunwave Ammunition: ‘Turn to Burn’ 1 Resource
Card. Mitch Hunter loads his M14 ‘Bolter’ Hangun with
Stunwave Ammo. Any Models on a Small Base with-
in the template range sufer a ‘Stun Efect’ instead of a
‘Wound Efect’.
Passive:
Parry: Models with a Capitol Sword of Honour gain Im-
penetrable Armour (12) against Close Combat attacks.
Active:
Whirlwind: ‘Turn to Burn’ 2 Resource Cards. Mitch Hunt-
er uses his sword to ‘Whirlwind’ attack, allowing him to attack
foes within his CCWR in both his Front and Rear facing.
Nominate the direction of attack and roll a D20:
1-5 Mitch spins 6” in the direction selected and every
Model in his path and within his CCWR takes one
St13 AVV1 Piercing Autohit,
6-10 Mitch spins 5” in the direction selected and every
Model in his path and within his CCWR takes one
St12 AVV1 Piercing Autohit,
11-17 Mitch spins 4” in the direction selected and every
Model in his path and within his CCWR takes one
St11 AVV1 Piercing Autohit,
18-20 something goes wrong and Mitch is automatically
deactivated.
During the Whirlwind attack, Mitch cannot move through
impassable terrain, although he can move through oth-
er Models. If Mitch would end his Movement on an enemy
Model’s base reduce Movement to avoid this occurring. At
the end of a Whirlwind attack, place a ‘Whirlwind Token’
next to Mitch Hunter or his Stat Card. he distance travelled
during a ‘Whirlwind’ Action does not count towards the
maximum Movement allowance.
STUNWAVE AMMUNITION
R
ST
ROF
AV
TYPE
ST

1
0
Blast (S)
5
  [ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • natro.keep.pl
  • Copyright 2016 Lisbeth Salander nienawidzi mężczyzn, którzy nienawidzą kobiet.
    Design: Solitaire