Catalyst 35641 - Experimental Technical Readout - Pirates OEF, BattleTech, [2008-......] - Catalyst
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INTRODUCTION
Here there be dragons.
Ancient Terran mapmakers would mark the edge of the known world with that warning, and in thousands of years no better
method has been found to warn travelers that the unknown is dangerous. Outside the borders of the Inner Sphere (or even among
the nameless dots within it), the dark space between worlds is illed with pirates, bandits—lawless men and women who will not
hesitate to take what they want and leave your body loating along in the void for eternity.
Have we got your attention?
ComStar provides this dossier free of charge to any travelers moving beyond the recognized borders of the Inner Sphere.
Our intention is not to encapsulate the sum of all dangers travelers can face in the Periphery but rather to illustrate examples. A
thousand years of war and peace have made the average citizen of the Inner Sphere rightfully wary of life among the Successor
States, but moving beyond the lines of the map doesn’t make the danger go away.
If the long years of the Succession Wars made the economies of the Inner Sphere scavenger economies, then that same
depredation has made the Periphery a realm of parasites. The lawless will take any scrap of technology or material and use it to
their advantage. Travelers should be aware that contact with pirates can be unpredictable: standard vehicles, even BattleMechs and
DropShips, have been modiied by preference, custom, or necessity. Some of the most illustrative examples are included in this
dossier, and updated recognition iles for the standard warbook database are appended.
Just as with every army in existence, the BattleMech is the weapon of choice among ground-bound banditry, and there is no
shortage of former soldiers, guns-for-hire, and criminals with the skills to procure and operate ’Mechs. The ravaging wars of the
last half-century coupled with the rapid recovery of lost Star League knowledge has driven just as many highly-trained technicians
into the dark as well—which means that men and women of questionable character can get their machines modiied as they see
it. Combat vehicles are much more common—and even more unique—than expensive BattleMechs, and many piratical groups
choose to follow the more romantic versions of piracy and operate in the void of space.
Mind the dragons.
—On behalf of Precentor Padraig O Bhaoil, ComStar Explorer Corps
27 January 3077
1
INTRODUCTION
HOW TO USE THIS BOOK
The ’Mechs, combat vehicles and ghters described in
Experimental Technical Readout: Pirates
provide players with a sampling of the various
custom designs that have arisen from equipment stolen or scavenged by the renegade factions and forces of
BattleTech’
s Periphery. The designs
featured in this book re ect limited-run prototypes and “one-o s” that have yet to reach full factory production—and most likely never will.
The rules for using ’Mechs, vehicles and ghters in
BattleTech
game play can be found in
Total Warfare
, while the rules for their construction
can be found in
TechManual
. However, the experimental nature of these designs also draws upon the Experimental-level rules presented in
Tactical
Operations
. Thus, none of the units featured in this volume are considered tournament legal, and their use in introductory games is discouraged.
Furthermore, the extreme rarity of these machines is such that none of them should occur in a
BattleTech
campaign as a chance encounter, but the
capture or destruction of any one of these prototypes could be potential objective for
BattleTech
scenarios, tracks and role-playing adventures.
CREDITS
Project Development
Herbert A. Beas II
Development Assistance
Randall N. Bills and Jason Schmetzer
BattleTech Line Developer
Herbert A. Beas II
Primary Writing
Jason Schmetzer
Writing Assistance
Herbert A. Beas II
Production Sta
Illustrations
Doug Cha ee
Brent Evans
Chris Lewis
Jim Nelson
Record Sheets
David L. McCulloch
BattleTech Logo Design
Shane Hartley, Steve Walker and Matt Heerdt
Factchecking/Playtesting
: Joel Bancroft-Connors, Roland M.
Boshnack, Johannes Heidler, Luke Robertson, Peter Smith, Patrick Wynne.
Special Thanks
: Special thanks for this project series go out to
Randall Bills (for conceiving it), David Stansel-Garner (for forcing the
issue), Jason Schmetzer (for having the second book basically ready
to go), Brent Evans (for the art mods), and Ben Rome, Joel Bancroft-
Connors, and Paul Sjardijn (for their varying degrees of support).
Cover Design and Layout
Matt Heerdt
©2010 WizKids, Inc. All Rights Reserved.
Experimental Technical Readout: Pirates,
Classic BattleTech, BattleTech, BattleMech,
’Mech, and WK Games are registered
trademarks and/or trademarks of WizKids, Inc.
in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game
Labs logo are trademarks of InMediaRes
Productions, LLC.
CAT35641
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COM-7S2 COMMANDO FREYR
Field Testing Summation:
Custom COM-7S Hybrid Re t
Producer/Site:
Unknown, Hunter’s Paradise?
Supervising Technician:
Zvi Freyr
Project Start Date:
3070?
Non-Production Equipment Analysis:
HardenedArmor
Clan XL Engine
Clan Streak SRM-4
Clan ER Medium Laser
and a pair of Clan-made ER medium lasers in the left. The
’Mech was further retro tted with a smaller cockpit and
gyro that freed enough mass to add Rawlings jump jets
and a 180-meter jump capacity. These alterations and
the knowledge of the ’Mech’s hardened armor also gave
away the use of a salvaged Clan extralight engine, which
allows the modi ed
Commando
to maintain its deadly
performance.
ft. The
it and
p jets
s and
o gave
which
deadly
Overview
Until recently, Zvi Freyr passed himself as a guide
on Hunter’s Paradise, a world beyond the Rim Collection
whose industry is mostly devoted to the tourist trade in
hunting the Paradise’s megafauna. A former member of
the Arcturan Guards, he deserted from the Lyran Alliance
Armed Forces just after the end of the FedCom Civil War,
and ed into the Periphery with his COM-7S
Commando
.
On the Paradise he was often seen on the edge of the
Gladstone Wastes, taking gullible tourists on hunts for
the elusive Gladstone dragon, a badlands-dwelling reptile
that masses more than fteen tons and can move almost
twenty kilometers per hour in short bursts.
Freyr’s typical method of operation was to lure tourists
to hunts just inside the Wastes’ edge, beyond the sight
and sound of the frontier settlement of Gardner, where
most of his “tours” begin. Since most tourists rent one of
Gardner’s modi ed ForestryMechs to hunt with, his battle-
worn
Commando
was seen as a welcome escort. Few of his
marks suspected that it was Freyr—not the dragon—who
was most dangerous predator in the Wastes.
More than sixteen wealthy Lyran tourists disappeared
in the Wastes since Freyr started o ering his escort services
in 3071. Nine of them were speci cally reported as last
being seen leaving Gardner in the company of Freyr’s
scarlet-painted
Commando
. The wreckage recovered by
rescue teams after Freyr himself disappeared recently
suggests that Freyr took his spoils from the ruined
WorkMechs and purchased black-market materials to re-
arm and equip his
Commando
into an even more deadly
ambusher—materials that apparently included a batch of
prototype hardened armor and Clan-made weapons.
As of the latest reports, Freyr’s
Commando
sported
a pair of four-tube Clan Streak launchers in its right arm,
Type:
COM-7S2 Commando Freyr
Technology Base: Mixed (Experimental)
Tonnage: 25
Battle Value: 1,155
Equipment
Mass
s
Internal Structure:
Endo Steel
1.5
Engine:
150 XL
3
Walking MP:
6
Running MP:
8
Jumping MP:
6
Heat Sinks:
10 [20]
0
Gyro (XL):
1
Cockpit (Small):
2
Armor Factor (Hardened):
56
7
Internal
Armor
Structure
Value
Head
3
5
Center Torso
8
8
Center Torso (rear)
3
R/L Torso
6
7
R/L Torso (rear)
2
R/L Arm
4
5
R/L Leg
6
6
Weapons and Ammo Location Critical Tonnage
2 Streak SRM-4 (C)
RA
2
4
Ammo (Streak) 25
RT
1
1
CASE
RT
1
.5
3 Jump Jets
RT
3
1.5
3 Jump Jets
LT
3
1.5
2 ER Medium Laser (C)
LA
2
2
3
DMO-1K2 DAIMYO AL-SHAHAB
Field Testing Summation:
Custom DMO-1K Chassis Re t
Producer/Site:
Unknown, Antallos
Supervising Technician:
Unknown
Project Start Date:
3066
Non-Production Equipment Analysis:
Engine Supercharger
PPC Capacitor
Small X-Pulse Lasers
Overview
In 3059, mercenaries under contract to the Draconis
Combine rooted out and destroyed the pirates known as
Corazon’s Cossacks on an unmapped Periphery world known
locally as “Isfahan”. The Cossacks had been preying on
surrounding systems, surviving mostly through slave trading
in the Deep Periphery and sacking DCMS and ComStar bases
established to support the search for the Clan homeworlds.
These mercenaries, the Hessian Horsemen, then left “Isfahan”
much as they had found it, contenting themselves only with
salvaging the Cossacks’ ’Mechs.
By 3067, a new band of pirates had taken over Kerman, Isfahan’s
only major settlement. Although nowhere near as powerful as the
Cossacks were, their leader could more than match them in sheer
ruthlessness and brutality. Hakim al-Shahab—once a member of
Vance Rezak’s Band of the Damned—currently rules Kerman, and
holds his place by means of his specially modi ed
Daimyo
.
Reportedly, al-Shahab’s windfall began with the capture of
a small ComStar scienti c expedition on the way to Columbus
Station, a victory that netted him a small supply of prototype
weaponry and a ComStar JumpShip. The weaponry he had
retro tted onto his ’Mech in one of the black-market tech shops on
Antallos, shortly before the Snow Ravens seized that world. A high-
powered heavy PPC—augmented by a capacitor unit—replaces
the standard
Daimyo
’s Lord’s Light 2, while a pair of small X-pulse
lasers gives his ’Mech improved repower against the masses of
infantry (usually mobs of protesters) al-Shahab normally faces at
home. The use of a captured light fusion engine, supercharged for
added speed, helps add to its lethality, while giving al-Shahab the
means to escape a tough situation fairly quickly.
Although few travel to Isfahan, al-Shahab’s capture of the
Magellan
-class
Purity of Purpose
gives him and his band a far-
reaching grip and a convenient mask, as few people are unhappy
to see a ComStar vessel in the deep dark. Travelers should be wary
if they encounter a vessel claiming to be the
Purity
.
Type:
DMO-1K2 Daimyo al-Shahab
Technology Base: Inner Sphere (Experimental)
Tonnage: 40
Battle Value: 1,338
o al-Shahab
Sphere (Experimental)
Equipment
Mass
Internal Structure:
4
Engine:
200 Light
6.5
Walking MP:
5
8 [10]
0
13 [26]
Running MP:
8 [10]
Jumping MP:
0
Heat Sinks:
13 [26]
3
Gyro:
2
Cockpit:
3
Armor Factor (Ferro-Fibrous): 134
7.5
Internal
Armor
Structure
Value
Weapons and Ammo Location Critical Tonnage
2 Small X-Pulse Lasers
Head
3
9
RA
2
2
Center Torso
12
16
Heavy PPC
LA
4
10
Center Torso (rear)
7
PPC Capacitor
LA
1
1
R/L Torso
10
15
Engine Supercharger
LT
1
1
R/L Torso (rear)
5
R/L Arm
6
12
R/L Leg
10
19
4
Mass
4
200 Light
6.5
5
3
2
3
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