Catalyst 35230a - Record Sheets Operation Klondike, BattleTech, [2008-......] - Catalyst

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OPERATION KLONDIKE RECORD SHEETS
OPERATION KLONDIKE RECORD SHEETS
/ section00: TABLE OF CONTENTS
NOTES
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TABLE OF CONTENTS
TABLE OF CONTENTS
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Hyperlinks off of each unit name in the TOC will enable
players to instantly move to a given section, or to the start of
a given unit’s record sheets.
Kanga
Sling
Fire
y
TABLE OF CONTENTS
 OPERATION KLONDIKE RECORD SHEETS
/ 00: CREDITS
002 / 003
TABLE OF CONTENTS
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STANDARD RULES
These designs are considered “standard rules” (see p. 10,
Total
Warfare
) and are legal for tournaments played at the Gen Con
Game Fair®, Origins Game Convention®, and other convention
tournaments, retail store events and so on, alongside the record
sheets found in the various record sheet books (whether published
by Catalyst Game Labs, FanPro, or FASA). (Note that only those
designs that meet the requirements for a tournament unit selection
will be available for use in a given tournament.)
Advanced and Experimental Rules:
If any record sheets
includes “Advanced” or “Experimental” on it—meaning it mounts
equipment from
Tactical Operations
or
Historical: Operation
Klondike
—then that record sheet is generally not appropriate
for tournament player (individual tournaments will spell out the
speci
cs of whether such designs can or cannot be used).
ERAS
The record sheets in this volume indicate which era they
rst
appeared in; see page 4 for an explanation of
BattleTech
Eras.
CREDITS
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Record Sheet Application
Illustrations
Jason Tighe
Doug Cha
ee
Brent Evans
Project Development
Dana Knutson
Randall N. Bills
Duane Loose
David White
Data Entry
Johannes Heidler
Proofreaders
Joel Bancroft-Connors, Roland M. “ColBosch” Boshnack,
Sebastian “BeeRockxs” Brock, Rich Cencarik,
Johannes Heidler,
Luke “Jellico” Robertson, Chris Smith, Peter Smith, Jason Tighe,
Chris Wheeler.
Chris Smith
BattleTech Line Developer
Herbert A. Beas II
Production Sta
©2010 WizKids, Inc. All Rights Reserved. Historical: Operation
Klondike, Classic BattleTech, BattleTech, ’Mech, BattleMech,
MechWarrior and WK Games logo are registered trademarks and/
or trademarks of WizKids, Inc in the United States and/or other
countries. No part of this work may be reproduced, stored in a
retrieval system, or transmitted in any form or by any means,
without the prior permission in writing of the Copyright Owner,
nor be otherwise circulated in any form other than that in which
it is published.
Art Direction
Randall N. Bills
Cover Art
Mark Zug
Cover Design
Matt Heerdt
TM
BATTLETECH ERAS
The
BattleTech
universe is a living, vibrant entity that grows each year
as more sourcebooks and
ction are published. A dynamic universe, its
setting and characters evolve over time within a highly detailed continu-
ity framework, bringing everything to life in a way a static game universe
cannot match.
However, the same dynamic energy that makes
BattleTech
so compel-
ling can also make it confusing, with so many sourcebooks published
over the years. As people encounter
BattleTech
, get hooked and start to
obtain sourcebooks, they need to know where a particular sourcebook is
best used along the
BattleTech
timeline.
To help quickly and easily convey the timeline of the
BattleTech
uni-
verse—and to allow a player to easily “plug in” a given sourcebook—
we’ve divided
BattleTech
into
ve major eras. (For those that own the
Bat-
tleTech Introductory Box Set
, the year dates in parentheses following each
era’s title correspond to the maps found in the
Inner Sphere at a Glance
sourcebook.)
CIVIL WAR (3062, 3067)
The Clan threat is eventually lessened with the
complete destruction of a Clan. With that massive
external threat apparently neutralized, internal con-
icts explode around the Inner Sphere. House Liao
conquers its former Commonality, the St. Ives Com-
pact; a rebellion of military units belonging to House
Kurita sparks a war with their powerful border enemy, Clan
Ghost Bear; the fabulously powerful Federated Commonwealth of
House Steiner and House Davion collapses into
ve long years of
bitter civil war.
The Clan threat is eventually lessened with the
complete destruction of a Clan. With that massive
external threat apparently neutralized, internal con-
icts explode around the Inner Sphere. House Liao
conquers its former Commonality, the St. Ives Com-
pact; a rebellion of military units belonging to House
Kurita sparks a war with their powerful border enemy, Clan
House Steiner and House Davion collapses into
ve long years of
JIHAD
Following the Federated Commonwealth Civil
War, the leaders of the Great Houses meet and dis-
band the new Star League, declaring it a sham. The
pseudo-religious Word of Blake—a splinter group of
ComStar, the protectors and controllers of interstellar
communication— launch the Jihad: an interstellar war
that will ultimately pit every faction against each other and
even against themselves, as weapons of mass destruction are used for
the
rst time in centuries while new and frightening technologies are
likewise unleashed.
Following the Federated Commonwealth Civil
War, the leaders of the Great Houses meet and dis-
band the new Star League, declaring it a sham. The
Inner Sphere at a Glance
STAR LEAGUE (2570)
Ian Cameron, ruler of the Terran Hegemony,
concludes decades of tireless e
ort with the
creation of the Star League, a political and
military alliance between all Great Houses and
the Hegemony. Star League armed forces im-
mediately launch the Reuni
cation War, forcing
the Periphery realms to join. For the next two centu-
ries, humanity experiences a golden age across the thou-
sand light-years of human-occupied space known as the Inner Sphere. It
also sees the creation of the most powerful military in human history.
ComStar, the protectors and controllers of interstellar
communication— launch the Jihad: an interstellar war
that will ultimately pit every faction against each other and
the
rst time in centuries while new and frightening technologies are
likewise unleashed.
the Periphery realms to join. For the next two centu-
DARK AGE (3132+)
Under the guidance of Devlin Stone, the Republic
of the Sphere is born at the heart of the Inner Sphere
following the Jihad. One of the more extensive peri-
ods of peace begins to break out as the
nd century
dawns. The factions, to one degree or another, em-
brace disarmament and the massive armies of the
Succession Wars begin to fade. However, in
eighty
percent of interstellar communications collapses, throwing the universe
into chaos. Wars almost immediately erupt and the factions begin re-
building their armies.
Under the guidance of Devlin Stone, the Republic
of the Sphere is born at the heart of the Inner Sphere
following the Jihad. One of the more extensive peri-
also sees the creation of the most powerful military in human history.
dawns. The factions, to one degree or another, em-
SUCCESSION WARS
(3025, 3030, 3040)
Every last member of First Lord Richard
Cameron’s family is killed during a coup
launched by Stefan Amaris. Following the
thirteen-year war to unseat him, the rulers
of each of the
ve Great Houses disband the
Star League. General Aleksandr Kerensky departs
with eighty percent of the Star League Defense Force
beyond known space and the Inner Sphere collapses into
centuries of warfare known as the Succession Wars that will eventually
result in a massive loss of technology across most worlds.
brace disarmament and the massive armies of the
Succession Wars begin to fade. However, in
eighty
percent of interstellar communications collapses, throwing the universe
Star League. General Aleksandr Kerensky departs
SOURCEBOOKS
As Catalyst Game Labs continues to publish new
BattleTech
products
(and reprint previously published products), easy reference logos—cor-
responding to those above—will be printed directly on their back covers.
This will allow retailers and players alike to know at a glance what eras are
covered by a given product. For additional ease of reference, era logos
will also appear on product’s sell sheet, online products page and so on.
with eighty percent of the Star League Defense Force
CLAN INVASION
(3052, 3057)
A mysterious invading force strikes the core-
ward region of the Inner Sphere. The invaders,
called the Clans, are descendants of Kerensky’s
SLDF troops, forged into a society dedicated to
becoming the greatest
ghting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. Eventually this out-
side threat will forge a new Star League, something hun-
dreds of years of warfare failed to accomplish. In addition,
the Clans will act as a catalyst for a technological renaissance.
Note that if a Catalyst Game Labs’
BattleTech
product does not con-
tain an era logo, then it is considered a core rulebook or supplement to
be used across all eras, such as the
Introductory Box Set, Total Warfare
and so on.
A mysterious invading force strikes the core-
ward region of the Inner Sphere. The invaders,
called the Clans, are descendants of Kerensky’s
SLDF troops, forged into a society dedicated to
becoming the greatest
ghting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. Eventually this out-
side threat will forge a new Star League, something hun-
VEHICLES
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